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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Equity & Inclusion
Livio Riboli-SascoChris GaryJan RiiseBarbara Streicher

In our efforts to foster socially inclusive science communication approaches, innovative and challenging strategies can be particularly relevant. For instance, involving under-served populations with scientists in the co-construction of research...

Exhibit development
Nicolas KösterSilke PetzoldSusanne NawrathKathrin MeyerMichał Buława

Many science centres are very critical of using scenography or atmospheric room design. The main concern is that the visitor will be distracted from the interactive exhibit itself. However, other science centres feel the necessity to upgrade...

Alexandre QuintanilhaMao ImaizumiSophie BougéCarmen GuerraLeonel Alegre

When developing a new exhibition most science centres rely on scientists and scientific institutions. But what do we expect from them? Expertise and skill, validation and acknowledgment, creativity and inspiration, or even money? In this session...

Explainers & visitor services
Wenche FivelsdalIngrid EikelandMikko MyllykoskiEmily Dawson

Do you know who is walking through your doors? Do you know what motivates your guests to visit? Do you know their prior knowledge, their benefits and attitudes? Do you know what their learning preferences are? Can we really learn from...

Marketing & communication
Natalia Sergievskaya Luigi AmodioJelena FilipajJan Riise

When setting up a new science centre one has to approach decision makers in order to get funding for the project. Confronted with their expectations, we often wonder: Are the decision makers from a totally different planet? How do we sell our...

Explainers & visitor services
Jon HaavieSabina BarcucciGène BertrandIan SimmonsJon HaaviePatricia Verheyden

Maker Faire is the world’s greatest festival for creativity and making. This is where technology, art and science meet. It is a festival where inventors, artists, hackers, enthusiasts, geeks, craftsmen and tinkerers – can show others what they...

Explainers & visitor services
Ana NoronhaLaszlo Robert ZsirosPaweł WójcikAaike van OordMiha Kos

“For every complex problem there is an answer that is clear, simple and wrong,” journalist H. L. Mencken observed. In science centres, it is not easy to be educational and entertaining while remaining scientifically accurate at all times. As a...

Explainers & visitor services
Leonardo AlfonsiHerbert MuenderMassimiliano TrevisanLivio Riboli-Sasco

How will science events innovate their content and structure over the next ten years to avoid becoming dinosaurs? After a decade of rapid and constant development worldwide, science events are starting to diversify, focusing on specific science...

Marketing & communication
Clara LimLim Tit MengDorothée VatinelSean Clarke

Pop culture is by definition popular – so why not use it to convert potential audiences? Popular recognizable characters can act as a hook for attracting new audiences by providing a face and voice. Universcience, for example, shares their...

Exhibit development
Gérard CobutDominique JongenMiha KosJoonas JuutilainenKathrin KöstersIrena CieślińskaCornelia ReichertAnna Schaefers

Participants pinpointed a need to explore less classic media during last year’s session on the perfect exhibition text . The aim with exhibition text is both to improve a general audience experience while also improve accessibility for...

Collections
Marc Moutin

Preview current and upcoming travelling science exhibitions across Europe. This fast-paced session will give you a glimpse of the enormous range of exhibitions on offer, leaving it up to you to make contacts and find out more.

Explainers & visitor services
Malvina ArtheauMarc JamousGrozdana ErjavecMicol MolinariMarc JamousBeth Hawkins

Serious games are a mean of sharing scientific contents in a new way. As gaming gets the player emotionally and personally involved, serious games have been shown to enhance the efficiency of a given message. But designing one implies to reach...

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