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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Marketing & communication
Maarten OkkersenSara CalcagniniStephen RobertsJet de Wit

Our public programmes are powerful drivers to reach audiences on the one hand and partners on the other hand. We want to both challenge the way visitors think and generate revenue. Achieving these aims can be seen as mutually exclusive or as...

Equity & Inclusion
John DowneyAlma RehmonenJohn DowneyElisabetta TrentinDiana Escobar VicentDavor Komericki

We define popular culture as "culture based on the tastes of ordinary people rather than an educated elite". Science is at the heart of popular culture, we know that!

Unfortunately, scientists and academics (and many teachers) are the...

Learning
Sharon AmentSharon AmentBrad IrwinMaria Xanthoudaki

The first 'Ecsite trial' took place during the 2015 Ecsite Annual Conference, debating the role of competitions for school students. A Judge presided, lawyers presented their arguments, and the jury made the final decision on their place within...

Equity & Inclusion
Ian RussellIan RussellEd SobeyPeeranut KanhadilokErik TorstenssonThierry Brassac

A toy is anything that succeeds in attracting and holding a child’s interest, stimulating curiosity, encouraging creativity and inspiring imagination. Toys can teach us how to create better experiences for young people. We have so much to learn...

Learning
Malvina ArtheauIsabelle Chabanon-PougetMatthieu VernetMelissa RichardKate KnealeJohn SearDaniel Rosqvist

The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...

Equity & Inclusion
Raquel da CunhaŁukasz BuryJohn DowneyHélder Ferreira

There is a place for magic shows in science centres and museums.

In this session you'll have a chance to "bust" a series of (what many call) magic tricks. Yes, this is entertainment, but there is a lot of serious science and technology...

Collections
Elles van VegchelAnnelore ScholtenRaphael ChanayLauren Souter

There is a growing need to bring museum collections closer to the visitor for a more intense experience that better captivates the message an institution wants to convey. Science centres have a long tradition in making hands-on exhibitions.

...
Learning
Karen WilkinsonMaria XanthoudakiMaya HalevyCatherine Demarcq

Tinkering is increasingly being adopted by museums as a new way of engaging visitors into creative, highly experiencial, science-oriented, learning-through-construction processes. It is a vision for learning and supports 21st century competences...

The Nocturne invites you into the Joanneum Quarter and its surrounding courtyards. Spend an inspiring night in the spirit of the "Colours of Cooperation" conference theme. Meet friends and colleagues, stroll around, taste Styrian wine and food,...

Learning
Lavinia Del LongoFranziska HütterTalila YehielGerald KastbergerHedinn Gunhildrud

The fascinating and diverse beauty of nature itself is the most powerful exhibit we can show our visitors. Therefore, it should be our main focus to enable our visitors to connect with nature outside, no matter whether we work in science centres...

Research, theory & evaluation
Marie HobsonMarie HobsonMarjelle van HoornNils Petter HauanEffrosyni NomikouClaire PillsburyChristopher WhitbyGöran JorydHaiko KilksonBronwyn BevanRooske Franse

Accessing and implementing research is often problematic for museum practitioners. In this two-day workshop, participants will:

  • learn techniques to help them read academic research more quickly and easily
  • hear how academics...
Learning
Cristina OlivottoMeriem FressonAniello MennellaBlazej Dawidson

Theatrical plays, magic shows, stand-up comedies, mystery games… are tools used to engage the public in science centres, but also in schools and research institutes. On the one hand, they represent an effective engagement tool, in particular for...

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