A toy is anything that succeeds in attracting and holding a child’s interest, stimulating curiosity, encouraging creativity and inspiring imagination. Toys can teach us how to create better experiences for young people. We have so much to learn...
The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...
There is a growing need to bring museum collections closer to the visitor for a more intense experience that better captivates the message an institution wants to convey. Science centres have a long tradition in making hands-on exhibitions.
...Tinkering is increasingly being adopted by museums as a new way of engaging visitors into creative, highly experiencial, science-oriented, learning-through-construction processes. It is a vision for learning and supports 21st century competences...
The Nocturne invites you into the Joanneum Quarter and its surrounding courtyards. Spend an inspiring night in the spirit of the "Colours of Cooperation" conference theme. Meet friends and colleagues, stroll around, taste Styrian wine and food,...
The fascinating and diverse beauty of nature itself is the most powerful exhibit we can show our visitors. Therefore, it should be our main focus to enable our visitors to connect with nature outside, no matter whether we work in science centres...
Accessing and implementing research is often problematic for museum practitioners. In this two-day workshop, participants will:
- learn techniques to help them read academic research more quickly and easily
- hear how academics...
Theatrical plays, magic shows, stand-up comedies, mystery games… are tools used to engage the public in science centres, but also in schools and research institutes. On the one hand, they represent an effective engagement tool, in particular for...
The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...
How can we encourage deeper thinking in science centres and museums? Not only do we want to develop visitors’ abilities to think scientifically, but also their inclination to use these abilities and to raise their awareness of situations where...
As part of this this unique pre-conference workshop, we'll first all participate in a large collaborative chain reaction event called "Ecsite for all", organised with the Graz inhabitants on Tuesday 7...
A large part of our employees in the near future will belong to so-called Y-generation (born between the 1980s and the early 2000s). They are the most educated and culturally diverse of any generation before them, they’re also notorious job-...