The concept of science capital, a way to look at all the science-related knowledge, social contacts, attitudes and experiences a person has, offers us a lens for understanding the differences in our audiences’ engagement with science... Why some...
MakerSpaces can engage visitors with new technology in exciting ways. However, using digital tools in a science centre or museum context can be challenging. Time is limited and the learning curve can be steep. All too often visitor engagement is...
Are you ready to confess? The Confession Session starts with 18 colleagues who confess mistakes they have made or worries they have. Valuable lessons can be learned from our mistakes, so let’s share them to maximize the learning process.
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The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...
As professionals, we all have high expectations when we step into an exhibition space, ready to embark on an immersive visitor journey or to delve deep into intriguing interactive exhibits. Alas! After a few steps our exhibition maker’s angry eye...
This workshop will offer participants a blindfolded discovery of:
- a little walk.
- some Business Bistro booths.
- various adapted exhibits brought by the speakers (relief drawing, adapted multimedia, editorial audio...
Science centres and museums are all facing the same question: how to organise their explainers' team. Some institutions work with freelance students and a high turnover rate. Others developed long-term career strategies for their guides. And...
Mingle with other first-time delegates and meet a few conference old-timers who will share their tips and tricks to make the most of the Ecsite conference.
A refreshing start to three hectic conference days and an informal opportunity to...
The more curious we are about a topic, the easier it is for us to learn new information about that topic. But it turns out that once our curiosity is piqued by topic A, we will also retain information about topic B more easily. This should...
Virtual reality is a powerful tool for immersive experiences.
How did our science centres begin to develop this kind of experience? What's their feedback? How do they use it: with an explainer or not, in an exhibition or not... Is it a way...
Museums and science centers often put on exhibitions about nature or environmental topics, aiming to equip visitors with a deeper understanding for the importance of conservation and the need for sustainability. Attracting visitors in man-made...
This session in based on case studies where smart objects were introduced in exhibitions, building a link between real objects and the digital world. These were developed as part of the meSch project, bringing together universities, developers...